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Old Jul 06, 2006, 12:20 AM // 00:20   #1
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Default Chest Picklocking

Skill :: Picklocking

Idea :: The higher points you have in the skill the better chance you have of picklocking chests and not having to use a key. If you fail to picklock the chest the chest is " destroyed " for the whole group. The more chests you successfully picklock you gain points in the skill and work your way to gaining a new title called " Master Picklocker " or something..



This would be sweet if it could work .. you guys can add stuff or input on how you would set it up.
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Old Jul 06, 2006, 12:48 AM // 00:48   #2
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Greifers, low to no points in the skill purposely destroying chests.

Chest-running Warriors with Huge skills in lock picking. Purples just become free gold, gold drops become less risky.

And while we're at it... realstically why would you close the chest after you open it?

"Ok Bob, I got my crystalline, it looks like there is a Mursat hammer in there... Oh crap, I closed it again. Hope you brought a key."
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Old Jul 06, 2006, 12:55 AM // 00:55   #3
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As in points do you mean attribute points? If so that would wreck builds and cause less damage or less defense.
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Old Jul 06, 2006, 01:00 AM // 01:00   #4
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naaa they should only be use to open doors. how about bashing doors too
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Old Jul 06, 2006, 02:16 AM // 02:16   #5
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Id say buy a key... then wait two weeks before this is posted again :O
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Old Jul 06, 2006, 03:58 AM // 03:58   #6
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too much like runescape. RS has many skills, and I dont think picking locks should come into GW.
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Old Jul 06, 2006, 04:24 AM // 04:24   #7
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Quote:
Originally Posted by Does-it-Matter
Greifers, low to no points in the skill purposely destroying chests.

Chest-running Warriors with Huge skills in lock picking. Purples just become free gold, gold drops become less risky.

And while we're at it... realstically why would you close the chest after you open it?

"Ok Bob, I got my crystalline, it looks like there is a Mursat hammer in there... Oh crap, I closed it again. Hope you brought a key."
"Okay Bob, I opened the chest with my key, and got my crystalline. Hey there's a whole entire stash of.. ah crap. It shut with my key inside! You got a key bob?"
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Old Jul 06, 2006, 05:46 AM // 05:46   #8
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hmm decent idea, but it shouldn't destroy the chest for the team, X.X that would suck. Also the difficulties rises for higher rated chests, basically anything that can drop a gold with relatively high chances, is hard to pick lock, and uhh only multiple people can lockpick, to limit chest runs..
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Old Jul 06, 2006, 05:51 AM // 05:51   #9
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The chances with the lockpicking should not be high and if the attempt fails, the chest should become inaccessible to the lockpicker alone. A skill that allows a player to attempt a risk at the expense of others should not be implemented.
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Old Jul 06, 2006, 05:53 AM // 05:53   #10
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It should destroy the chest for only you, just like a chest is "used up" for only you.

It also shouldn't have an attribute line, it should be experience based (use your title for it).

That's if it is done at all
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Old Jul 06, 2006, 05:57 AM // 05:57   #11
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how about you don't get better at it, you just either use a key or take a chance of screwing the chest over for yourself.
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Old Jul 06, 2006, 06:15 AM // 06:15   #12
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Or that.
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Old Jul 06, 2006, 06:20 AM // 06:20   #13
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/notsigned
to many people would abuse the system
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Old Jul 06, 2006, 06:38 AM // 06:38   #14
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Or you can go play WoW and go make a Rouge? Yeah, that works too.
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Old Jul 06, 2006, 06:45 AM // 06:45   #15
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/notsigned

theres a new grind
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Old Jul 06, 2006, 07:28 AM // 07:28   #16
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lol, they shouldnt have picklock, but instead remove keys from merchants or make chests not all gold or all purp
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Old Jul 06, 2006, 08:13 AM // 08:13   #17
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Rogue's can picklock ZOMG IMA GO PLAY WOW! no ty... I just think the idea is interesting, I'm kinda neutral I just like spewing ideas..
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